Press kit
Phase Sync
One move. Two paths. Stay close.
Streaming and monetized videos of Phase Sync are welcome.
Factsheet
- Developer
- Zoran Olujic (solo developer, Serbia)
- Publisher
- Zoran Olujic
- Release date
- Coming soon
- Engine
- Godot
- Genre
- Puzzle
- Players
- Single-player
- Controls
- Keyboard, mouse or controller (partial controller support)
- Platforms
- Windows, macOS, Linux (Steam)
- Price
- Not yet announced
- Languages
- English, German, Portuguese - Brazil, Spanish - Latin America
- Website
- phasesyncgame.com
- Steam
- Phase Sync on Steam
- Contact
About
Phase Sync is made by Zoran Olujic, a solo developer in Serbia. It is built in the Godot engine.
Description
Short
Control two characters with one move. Guide Wanderer and Echo through different walls while keeping them within reach of their tether. Solve 60 puzzles across four worlds, then take on 60 Challenge Mode levels with separate exits.
Long
Move Wanderer and Echo together through a single-player spatial puzzle. A physical wall stops Wanderer while Echo passes through; a spirit wall does the reverse. Use those differences to line up their paths.
The tether limits how far apart they can move. If your next move would stretch it too far, that movement is blocked. Find a route that brings Wanderer to the exit while keeping Echo safe and within reach.
Four worlds, 60 puzzles.
- Awakening: Learn to separate and reunite the pair using walls that block one character and let the other through.
- Risk: Plan around one-way passages and hazards that threaten Wanderer.
- Shelter: Push blocks to reshape routes and protect Echo from spirit hazards.
- Reunion: Step on magnets to pull or push the other character. Use that displacement to bring both paths into reach.
60 Challenge Mode levels. Complete a world to unlock its Challenge Mode. Each character has a separate exit and locks in place on arrival, so decide who finishes first. In Worlds 2–4, Phase Shift tiles change passability together when triggered.
Keep exploring. Try the Daily Challenge and track your streak. Revisit campaign puzzles to improve your move count, or use undo and reset to try another route. Take optional detours for Memory Fragments that piece together the pair’s story.
Key features
- One input moves two characters, and the tether keeps them within reach
- Four worlds with 60 puzzles
- 60 Challenge Mode levels with separate exits and Phase Shift tiles
- Daily Challenge with a streak
- Memory Fragments that piece together the pair’s story
- Keyboard, mouse or controller (partial controller support)
- Colorblind palettes
- Reduce Motion options for visual effects
- Unlockable character skins
Trailer
Screenshots
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Downloads
- EverythingAll screenshots, capsules, logos (PNG and SVG) and the 1080p key art, 23.2 MB ZIP
- ScreenshotsAll screenshots, full resolution, 18.1 MB ZIP
- Logo and key artLogos (PNG and SVG), Steam capsules and the key art at 1080p and 4K, 20.2 MB ZIP
Logo and art


Credits
- Design, code, music and sound: Zoran Olujic
- Engine: Godot, MIT License
- Game fonts: Orbitron, Saira, Baloo 2 and Roboto, SIL Open Font License 1.1
- Instrument samples: VSCO2 Community Edition and VCSL by Versilian Studios, CC0; GeneralUser GS by S. Christian Collins
- Website fonts: Jost and Roboto, SIL Open Font License 1.1
Contact
Press, creators and curators: write to .